Engine is a powerful tool that enables self-service audio resource management through an intuitive web interface.
Engine allows our partners to manage and monitor their audio streams with ease. In addition to managing the audio resources, Engine also provides a light CMS for managing Publisher information.
In this article, we will provide an overview of Engine’s key features and interface, as well as light instructions for setting up various components.
To access Engine, navigate to console.soundstack.com in your preferred web browser. This will take you to the Engine console, where you can log in and begin managing your audio resources.
Interface and features
We have created Engine as cutting-edge software that simplifies audio resource management for our partners. Its intuitive interface ensures hassle-free navigation.
- The first interface element is your organization's logo.
- Displays the currently selected organization. If you're part of multiple organizations, simply click the small arrow to select the organization you want to manage.
- Organizing by Groups
One of the core features of Engine is Groups, which provide an organizational layer for publishers. For example, if you own stations in multiple markets, you can create a group for each market to help you manage your resources more easily. To set up a Group, click on the “Groups” menu item and follow the instructions.
Within each Group, you can create Publishers for each of your stations. Each publisher can have its own set of resources, including Ingests, Egresses, Balancers, Splices, and External streams. To set up a new publisher, click on the “Publishers” menu item and follow the instructions.
Once you’ve created a Publisher, you can configure its resources by clicking on the corresponding menu item. For example, to set up an Ingest, click on “Ingests” and select the recently created Publisher Group from the drop-down menu.
Ingests are endpoints for ingesting audio content from an encoder into SoundStack's CDN.
Multiple ingests can be associated with a single Egress for redundancy purposes. Egresses generate the stream that your audience tunes in to, and multiple egresses can be created in different Datacenter Locations for redundancy.
Balancers are handling the load between multiple Egresses for even distribution and redundancy purposes.
Splices are the Engine tool for capturing a live stream and converting it into on-demand content.
- External Streams The External Streams feature allows third-party streams to take advantage of the Engine’s redundant distribution and monitoring features.
Grant access to the Engine console by creating new users and assigning them privileges and access levels tailored to their roles.
- Easily switch between the SoundStack tools available to you with just a few clicks.
- Access documentation, platform status, and contact support if necessary.
- Edit your own account information and timezone.
- Configuration Panel
This panel typically displays all of the configuration elements and settings for the different features of Engine, allowing users to easily modify and manage their resources.